# content
I built an interactive simulation inspired by psychologist Tolman's 1948 cognitive map theory. A virtual sowbug explores a 2D space, builds spatial representations and internally simulates paths before committing to a location.

I am currently working on it, and supports these features:

- KDE density fields
- Cognitive map viz
- Stimuli and obstacles in the world
- Logging of accumulated knowledge over time

Public repo here:
https://github.com/andrea-dagostino/tolmans-sowbug-playground